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Showing: 1-10 results of 1113

by Ron Roy
Don’t miss A to Z Mysteries—alphabetic adventures that are full of thrills, chills, and cases to crack!   A is for Author...  In the first book of the A to Z Mysteries—an early chapter book mystery series featuring strong boy and girl characters—Dink writes to his favorite author, mystery writer Wallis Wallace, and invites him to visit Green lawn. Wonder of wonders, Wallace says yes! In fact, the famous writers... more...

In London with his parents, twelve-year-old Jarvey Midion is introduced to the Grimoire, a powerful book of spells that transports him to a strange place and time where danger lurks around every corner.

by Ron Roy
Don’t miss A to Z Mysteries—alphabetic adventures that are full of thrills, chills, and cases to crack!   I is for Island...  In the ninth book of the A to Z Mysteries—an early chapter book mystery series featuring strong boy and girl characters—Dink, Josh, and Ruth Rose pack up a basket and wade out to Squaw Island to eat and explore. Before they can even spread their picnic blanket, they find a hundred-dollar bill in the... more...

by Ron Roy
Don’t miss A to Z Mysteries—alphabetic adventures that are full of thrills, chills, and cases to crack!   C is for Canary...  In the third book of the A to Z Mysteries—an early chapter book mystery series featuring strong boy and girl characters—Dink, Josh, and Ruth Rose get an urgent call from Mrs. Davis. Her canary is gone! And that's not all. Three other pets have mysteriously disappeared - including... more...

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From the New York Times bestselling team behind Chasing Vermeer comes another thought-provoking art mystery--featuring Frank Lloyd Wright's Robie house! Spring semester at the Lab School in Hyde Park finds Petra and Calder drawn into another mystery when unexplainable accidents and ghostly happenings throw a spotlight on Frank Lloyd Wright's Robie House, and it's up to the two junior sleuths to piece together the clues. Stir in the... more...

When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery- including an unexpected Alexander Calder sculpture in the town square. Calder is strangely drawn to the sculpture, while others in the village have less-than-friendly feelings toward it. Both the boy and the sculpture seem out of place...and then they dissapear!!!! Calder's friends Petra and Tommy must fly to England to help Calder's father... more...

From the NEW YORK TIMES bestselling author of CHASING VERMEER, THE WRIGHT 3, and HOLD FAST THE PIECES Thirteen extremely valuable pieces of art have been stolen from one of the most secretive museums in the world. A Vermeer has vanished. A Degas has disappeared. And nobody has any idea where they and the other eleven artworks might be . . . or who might have stolen them. THE PLAYERS Calder, Petra, and Tommy... more...

Ghosts are alive on the island of Nantucket. You can hear them in the wind and in the creaks of the old homes. They want to be remembered. And, even more, they want to protect what was once theirs. The ghosts have chosen a few local kids to save the island against the adults who would do it harm. But the kids can't be sure how the ghosts are going to act. Things tend to disappear when ghosts are around. People tend to get trapped -... more...

Eleven-year-old Jeremy Wilderson teams up with his rival crime fighter to stop the stealing spree that’s wreaking havoc on Scottsville Middle School in this action-packed MAX novel. Jeremy Wilderson is not a thief. In fact, he is his middle school’s one and only retrieval specialist. Confiscated cell phones, stolen lunch money—he’ll discretely retrieve it before the last bell rings. Business is good, and if it weren’t for the meddling of... more...